Sound Project - Recording

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Seeing picture of a person sitting on a chair and with widely open mouth lets me think only about the screams. I was looking for story. Therefore, I decided to leave the screams at the end. I wanted to build up the sound, showing how the person gets where he is painted. I love audiovisual parallelism, it helps me feel the image, even if it is still, I can picture different patterns, feel the material, feel the room or space.

For tips and tricks I chose to look up in few books. For actual form and rhythm I took notes from 'Cinesonica: Sounding film and video' by Andy Birtwistle. Read how important is actual space where the sound is recorded, for example, in a room it will be more high and low pitch noise, where outside it will be more of low and mid frequency sound.

MAKING A STORY

In my mind was going only one idea. How the person got there? Because of facial expression that shows screaming I made another person in the room.
I star my story with a person walking outside while it is raining so it would be clear that it is completely different environment. The person grabs keys and opens the doors. While it washes his hands, there is another person pulling his fingers on the glass. Trying to make noise and receive response from another side. He is more like a hostage who tries to escape, but the person who just came in wants him to sit down. He has the power!

I would like to use something that sounds like electric chair. Connecting wires and make the Pope screaming. Last minutes of his life.

RECORDING

OUTSIDE - screams, doors, keys, rain.
INSIDE - scratches, voice, glass, doors, electric impulses, chair, breathing, running water.

EQUIPMENT - ZOOM H2n and ZOOM H1 recorders.

Using headphones, I made an effect, that it feels very realistic. I recorded with Zoom H2n to make 3D sound. Whispering and screams are made stereo into real environment. for water, breathing and door opening I used pan effect.

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